I have done the impossible. I have succeeded where many others have failed. I, Paul from GameFury, have defeated the hype machine. We were told this would be the deepest gaming experience we have ever encountered, but I resisted. We were told that this game would change our lives, but I remained firm. We were told this would be the most important title to video games since Pong, yet I did not give in. Now with the beaten and bloody hype monster lying dead at my feet, I could truly enjoy Fable 2 without being disappointed by it not living up to the impossible standards that started growing the moment it was announced.
Although the game is looked at as an RPG, it has just as much in common with Zelda as it does Oblivion. The entire development was done with casual gamers in mind. Most battles can be won with simple button mashing, but can be more complicated if you choose. Your character cannot die; they only fall unconscious for a moment and get back up with a new scar. There is no leveling up and only three separate skills under which to spend points to improve your abilities: Strength, Skill, and Will.
The combat is fairly basic at first but gets much deeper the more you play. Melee starts with simply pressing X over and over but more moves, like blocks or flourishes, are added later. Ranged weapons start the same way also. Press Y over and over to fire at the nearest enemy. Later, you can gain the ability to free aim, which allows you to pick off enemies before they spot you. I have yet to decide if I really like the magic setup yet. The basics are good. Each spell has two fire modes: targeted or area of effect. For example, if the lightning spell is selected, simply pressing B will hit every enemy in the immediate vicinity. Holding a direction while pressing B will concentrate the spell on the nearest enemy to where you aimed. This works great, so stunning all enemies with an area attack then picking them off one by one before they can recover is great fun. As spells level up, holding the button longer will charge a meter on the side of the screen that builds up to the currently unlocked level. Even if a spell is maxed out, all other levels of it can still be used by releasing the button at the right point on the meter. The problem with this arose when I realized that you can only assign one spell to each level and switching back and forth isn’t easy. Since magic is handled with only one button, this means if you have multiple spells assigned, tapping B may fire your lightning, while holding it for one second will shoot fire, and holding it for two seconds will slow time. Many players may like the idea, but it lead me to only using one spell the whole game to avoid confusion.
Leveling up abilities take the same idea that many games are using since God of War. Colored orbs fall from your enemies during battle. Green orbs only appear once an enemy is killed and they supply you with experience that can be spent on any of the three statistics mentioned earlier. Doing significant damage with a specific attack type will supply you with orbs for it’s related statistic. Blue orbs come from melee attacks, yellow from Ranged attacks, and red from magic attacks. Most of your experience will come from the stat-specific orbs. You won’t get very many green orbs and these can be used to round out your character by improving abilities in areas that you don’t regularly use. I really like when games allow you to improve based on the skills you use most and always thought the idea of spending one pool of experience on any skill you want was kind of dumb, so this made me really enjoy playing Fable 2.

The main storyline is fairly simplistic. Basically, a super-evil bad guy wrongs you, so you need to get your revenge and in the process save the world from the aforementioned super-evil bad guy’s evil scheme. The simple story is part of the game’s charm. It’s easy to follow and all of your allies are very likable. Much of the game is fairly funny. You probably won’t laugh out loud too often, but it is still very entertaining. The biggest problem I had was that many important conversation begin without you realizing it. Several times, a quest would just appear on my list because I didn’t realize the two citizens that I heard murmuring in the corner were actually talking about my next quest and I missed what they were talking about. Since the story isn’t too complex, it wasn’t too hard to figure out what was going on, but I couldn’t help but feel like I missed something.
While the story is good, the best parts of the games will occur when you aren’t doing anything related to the main quest. If you are short on cash, jobs are available to make money. You can work as a bartender, woodcutter, or blacksmith. The mini-games behind each are very simplistic but I never got tired of them. The monetary rewards are a bit unrealistic once you get good at them. At one point, I was earning over six hundred gold for every beer I poured in the tavern. If you are more of the type of person that doesn’t like doing the work for yourself, you can purchase nearly every building in the game. Every five minutes, you are given your share of the profits or rent money from all of the buildings you own. This money even continues to accumulate a bit more slowly when you aren’t playing. I didn’t play at all this weekend and came back Monday morning to a nice five thousand gold bonus. I only owned two buildings at this point, so you can imagine how much money will come pouring in later in the game when there are hundreds of building available for purchase. In shops, you can select the mark up (or down) of the items, but not much else. In houses, in addition to setting the rent or making it your own home, you can decorate it with better furniture to make it worth more money.
The social side of the game rivals The Sims in it’s complexity. Every single person in the game has their own personal opinion of you based on their observations and popular opinion in town. If you save a whole town from bandits, most people will like you for it, but there will always be a couple that don’t like you simply because everyone else does. Each person also has their own personal likes and dislikes. One man in the town square may think it is absolutely hilarious if you jump on a box and fart in front of a crowd, while another will be disgusted. You can even have a people fall in love with you. Since you can become somewhat of a celebrity, many people will love you even before you meet them. In a large town, you will find yourself being followed by a group of the opposite sex with hearts over their heads and a few yelling marriage proposals. Actually if you look closely at the crowd, you will see a few members of the same sex in that crowd, since NPCs are gay, straight, bisexual, or celibate. Once you decide that it is time to get married (either to a person you have been speaking to for a while in the game or just one pulled at random from your crowd of followers) you will need a wedding ring and a house. If you have sex with your spouse, you may have a child. Don’t worry if you are playing a female character, you don’t have to wait around for nine months before getting back to the adventure. Time jumps ahead for you. Not only do you have to send money back home to support your family, but you will also need to make regular visits back to spend time with them or you may end up divorced. The better you treat your family, the better the gifts they will give you in return when you do come visit them. Some spouses will be more needy while other will be understanding. Also, very early in the game you come across a stray dog that becomes your pet. From then on, he follows you everywhere and helps out however he can. If you knock an enemy on the ground, the dog will jump in and attack. Buried items or hidden treasure are no problem for your dog to sniff out. He also has a personality that always shows through. If he gets bored, he will start to chase his own tail. He will get scared when in dark dungeons until you reassure him. He will always react the way you would expect a real dog to. He may not be vital to success in the game, but I was always glad he was around. The entire social aspect is one of the deepest I have seen in a game. I have spent entire play sessions just wandering around town doing jobs and interacting with people.

Like many games are doing these days, Fable 2 give you the choice to be good or evil. Unlike most of these other games, your choices here have drastic effects on the rest of the world. Be nice to everyone and spend a lot of money in town, it’s economy will go up. Terrorizing the townsfolk, stealing items, and murdering shop keepers will cause the economy to drop. This shows the main reason to be evil in the game; low economy means low prices, whether it be items or the shops themselves. Of course, then everyone hates you, so the choice is yours. There are two long breaks in the game that last around ten years each and when it starts back up, you can really see your impact on the world. Help the shop keepers and the good people and, later on, the town will be prospering. Steal money and support the criminals and, several years later, the town will be overrun with thieves and beggars. Many of the choices in the game don’t really make you think and the results are fairly obvious. One is clearly good and one is clearly bad. Your choice will be based on what character you have already decided you wanted to be and not on what you would do in real life. Some of the choices don’t even have options that make logical sense. The worst was the ghost who asked me to get revenge on the woman that stood him up at the altar by making her fall in love with me and then doing the same thing to her. Your only two options are to do as the ghost says and leave her at the last minute (the evil choice) or marry her ( the good choice). This means if you want to keep your character good, you have to marry someone you don’t actually care about. No one in their right mind would marry someone they just met just because it’s the ‘right choice.’ Why can’t we just tell her what is going on and make her confront the ghost? Most of the other quests make sense, but this quest comes early in the game and put a bit of a sour note on the game very early on. I was a bit thrown back by the developer’s attempt at forcing their own morals on us. Eating any form of meat is considered not pure and you will gain corruption. I have no problem with people that are vegetarians, but I do have a problem with them when they try to convince me that I am a bad person for eating meat.
Now I come to my only major problem with the game; the map. In short, it’s crap. It only takes up about a quarter of the screen on the pause menu and has no zoom function. Not only that, but it only centers on your character and cannot be moved around. Exit’s are labeled on the map, but they do not tell you where they go, so learning your way around can be difficult. The map legend is fairly useless as well. Weapon shops are clearly labeled, but clothing shops, hair stylists, and tattoo artist all are labeled as Appearance Shops. If you need to find a potion shop, forget about it. That shop type falls under the category of everything else in Miscellaneous Shops. You can fast travel to any location that you have already visited, but good luck finding somewhere you haven’t been. I spent an entire hour wandering the world looking for a town that I had a job in before giving up. Several hours later, I realized that the town I needed to get to wasn’t unlocked yet. Add all of these problems together and you come up with the worst map system ever implemented in a game.
The graphics do an amazing job of creating a believable world. Everywhere you go, you will be treated to amazing scenery and impressive visuals. Unfortunately, a very low number of character models and tons of clipping issues mar these otherwise beautiful graphics. It is not uncommon to see three or four of the same person in a crowd and every time you come to a hill, your character’s feet will disappear into the ground. A countless number of time, my entire dog would disappear into a rock or wall. Also, when NPCs are traveling with you, they have a hell of a time walking through doors. They will make two or three circles in front of the door until actually walking through. Although these thing hurt the game, it doesn’t stop it from having one of the most pleasant worlds to walk around in that I have seen in a long time. Another cool detail is the way your character changes based on your decisions. If you run around as a goody two-shoes and only perform pure actions, you will have much brighter features and a halo over your head. Be an evil bastard and your skin will darken while horns will start to grow. If you gear your character toward melee, their muscles will get bigger and will start to look like professional wrestlers. Magic users will start to have bright blue designs appear on their skin. Even though everyone begins the game as one of the same two characters (a male or female), by the end their appearance will be fairly unique.
The story is good, but the economy and social aspects provide nearly endless fun. Not only is the game a decent length, there is also a ton of replay value since the game can play out differently depending on your actions. If it weren’t for the absolutely horrendous map, this could easily have been one of the greatest games of all time.