Archive for January, 2008

Overlord

This is one of those rare titles that tries to blend several different genres and actually does a pretty good job of pulling it off. There are equal amounts of action, role playing, strategy and even a touch of puzzle solving in the game and all are done well. It is weak in some areas because of this broad aim, but the package as a whole is quite entertaining.

While the basic gameplay isn’t really anything new, the execution is unique. In the beginning, you are resurrected as an evil overlord who commands an army of minions. At first, you can only control five at a time, but this number can be increased to twenty five throughout the game. The gameplay is viewed from an over-the-shoulder third person perspective, but can be switched to an isometric, Diablo-style view. There are many situations where neither of these views really lets you see the action the way you want, but the camera is passable. The controls for your character are the basic fare; move around with the left joystick, press the attack repeatedly to chain together strikes, one button jumps and another locks on to a target. There are also four basic magic spells that can be unlocked through the game that keep things interesting. None of this really makes the game stand out and if this were all there was, it would have been incredibly boring. The real fun comes in when you begin ordering your minions around. The right joystick controls your minions as a group in what is best described as a sweeping motion. They sweep across the level in which ever direction you send them and interact with anything they come across. If a sword is on the ground, one minion will stop to pick it up while the others continue on. Once he equips the weapon, he will rush to catch up to the rest of the group. If an enemy is in their path, the minions will stop to attack them and continue on once the foe is dead. Many items can only be carried by a group of minions and several doors take minions working together to open. There is a countless number of things for your minions to interact with and it is quite entertaining to simply stand back and watch them destroy the environment. My personal favorite was after being sent into a pumpkin patch, they destroy every pumpkin while laughing gleefully. Upon returning to you, you will find that several of them crafted jack-o-lanterns and are now wearing them as helmets. Since the action is always viewed from your character’s perspective, it can be difficult to see exactly where your minions are when they get too far away, and many puzzles force you to do this. The game can cater to different play styles. If you like, you can send your minions in to do all the work while you stand back and watch. This will cost you more minions in battle, but will keep you safe. If you are more of the get-your-hands-dirty type, you can lead the charge into battle and less minions will die. This will, naturally, put you in harms way and you must sacrifice minions at altars to get your health back.

While you are definitely and evil overlord, you get to actually choose how evil. You can help the starving towns people in exchange for them praising you, or steal the food for yourself to feed to your minions. Choices like this are throughout the game, allowing you to be a well liked ruler or the feared dictator. The good news is that your minions will always love you either way.


There are four types of minions available in the game. You begin with only one type; the Browns. They are the strongest fighters but aren’t good for much else. In a straight forward dungeon, a group of these guys are your best choice. During the more puzzle oriented sections, they will be of little use. They are the only ones that can equip most of the weapons and armour that is scattered around the levels (which is all done automatically). The Reds are much weaker fighters but have a ranged fireball attack that comes in handy quite often. They also can put out fires to open up blocked paths. The Greens can poison enemies. While they are also weaker than the Browns in fights, if you manage to get them behind the opponent, they can be devastating. They have the ability to absorb poison clouds that block your path, similar to the way the Reds clear fire. The final minion group is the Blues. They are just about useless in a fight, but have the ability to resurrect fallen minions. While all other minions will drown in any water more than waist deep, Blues can swim and reach places other minions can’t. Every minion type has very clear purposes and you will constantly be switching around between each depending on the situation.

More minions are recruited by gathering orbs from dead enemies. The type of enemy determines which minion. Poison beetles supply greens. Succubus give you Reds. Giant frogs give Blues. Sheep supply Browns (yes, I said sheep). There are many more enemies in the game; these are only examples. While the number of available minions increases with these orbs, you cannot add them to your army until you find portals scattered around each level. Some areas have a portal for every minion, while others only give you a chance to bring one or two different types into a level. If you run out of minions, you can return to any previously visited area to kill more enemies (who respawn once you leave the level).

The bosses can range from challenging to downright frustrating. One of the first ones required me to corner the boss by ordering Reds to hold position on both sides of him and throw fire while I used Browns to protect them from other enemies. This was a difficult battle, but was also fun and gave me quite a sense of accomplishment once I won. Shortly after this battle, there was another that was on the opposite end of the spectrum. The boss was next to a wheel that I had to order my minions to turn in order to open a door that would allow me to fight the enemy up close. Since the boss was so close to the wheel, half my minions would think they were supposed to attack him and would almost instantly get killed. Also, in order for your minions to retreat, you have to hold down a specific button for a couple of seconds. While waiting during these seconds, many minions will get killed (this is also a problem in many other battles since there is no other way to quickly order a retreat). During this fight, I went through way too many minions than was necessary simply because of the control scheme. There are also several bosses that can only be defeated by trail and error. If you are defeated by a boss or run out of minions, you have to teleport back to your tower and replay the level from the last checkpoint, which was almost never right before the boss. I hoped that in this day and age, we had moved beyond games forcing us to replay easy parts over and over just to make it back to the difficult battles.


Your stronghold is not only the base of operations and save point; it also contains many activities that make the game more entertaining. You will find gold while exploring dungeons that will be piled up in your treasure room. Though it is fun to watch this pile grow, the gold can also be used for other purposes. You can buy cosmetic improvements to both the exterior of your castle and the throne room. I wish there were more options available for purchase since it didn’t take long for me to have bought everything that I could for the castle. The gold can also be spent in the forge. Here you can make new weapons and armor. While the initial item is purchased with your gold, any upgrades are added by sacrificing minions. Many weapons can take over a thousand minions (which can be added over time) to become truly amazing weapons. Other materials are found throughout the game, so you don’t have access to the best stuff right away. The arena allows you to battle any enemy that you have come across up to that point in the game. You can use this to gather orbs if you don’t want to wander levels that you have already completed, but don’t think you can just fight easy guys over and over to increase your army quickly. If you pick a weak enemy, a large number will be in the arena and the battle will always be challenging. There are other areas to go in the stronghold, but they are really just there to check out the scenery.

The graphics look very good. The entire game keeps up the tongue-in-cheek humor that it is based around. All the environments are believable but still maintain the cartoony feel of the game. Every level was impressive to look at and each area has something new to see. Some of the levels are fairly maze-like and the lack of any kind of map feature is puzzling. There were quite a few times when I was wandering aimlessly because I couldn’t remember how to get to my destination. The minions are always performing hilarious actions. Anything from getting drunk and peeing on the ground to laughing maniacally while destroying a field of sunflowers for no particular reason. While it certainly isn’t a game for children, the violence isn’t bad at all. When being sacrificed at altars, you minion cheerfully jumps into it and disappears in a puff of smoke. The main focus of the game was definitely comedy. The first area is a complete copy of Hobbiton from Lord of the Rings, except the Halflings are the bad guys and must be killed. Shortly after that, you come across the elves who are solemn and depressing, which opens them up to constant ridicule from you smart ass minions. The game can almost be considered a parody of the entire fantasy genre, be it in either games or movies.

The game is definitely a unique experience. Since it contains aspect from many different genres, there were many times that I wished they had done more with each. Many of the boss battles hurt the game due to their execution. The game is far from perfect, but it is a very entertaining fantasy romp that contains tons of humor and puzzles that will keep you wanting to see what will happen next.

Spider-man: Friend or Foe

Friend or Foe reminded me of a Pixar movie. It is definitely geared toward kids, but also has the jokes to keep the adults entertained, too. It is also only slightly longer than the average feature length film.

The game is very easy to play but has enough different moves to keep you entertained. Much like Lego Star Wars, you are unable to die. This makes the game lack any challenge and can turn off many players. If your health runs out or you fall off a cliff, your character respawns in the same location and you lose a few coins that you have collected. The coins can be used to unlock new moves and upgrade Spider-man’s statistics or the stats of his fourteen possible sidekicks. Most of the upgrades cost between a couple of hundred to about 1400, so the twenty coins you lose for dying doesn’t really hamper your progress toward the next purchase; especially since most levels can be completed with over a thousand coins. Each level also has hidden items scattered around to search for. They aren’t hidden too well; I only missed one on my first play through and I wasn’t looking too hard. There are really only four basic enemy types throughout the whole game. They change looks, but are definitely the same guys. The game consists of five countries split up into four levels each. This may sound like a lot at first, but each country can be completed in well under an hour. The setup of each level is also poorly handled. Each area has a door that blocks your path but magically opens when a set number of enemies are killed. At least the game tries to explain why the enemies are able to appear out of thin air. Something about holographic projections and meteor shards. Something that would only work in the comic book world, but it fits in the game.

Spider-man starts with a few basic moves. A few more can be be purchased, but most of your coins will be spent upgrading existing moves. Spider-man also has three different fighting styles, though begins the game with only one. The first contains grab moves, the second is ranged attacks, and the third consists of stun maneuvers. For the most part, each move set can be used in any situation. You can pick you favorite and stick with it or switch up as often as you like to keep things interesting. The sidekicks can also be upgraded, but they only have one special move and one fighting style. This means playing as them can get old fairly quickly, but there are enough different characters to choose from that the game stays fresh. For the most part, though, I stuck with playing Spider-man. A second player can jump in at any time and take over for the sidekick.

The cast of sidekicks is impressive. There are a few lesser known heroes, but the real drawn is the chance to team up with Spidey’s most well know enemies. I was a bit disappointed when I realized that after each sidekick’s initial cut scene, they didn’t have anything more to do with the story. The circumstances with which they join up with you are a bit lame, too. Each conversation followed the same basic reasoning. ‘You want me to join you? OK.’ Forget the fact that many of these people have been Spider-man’s enemies for over fifty years. Only Green Goblin made a remark about how he was better off teaming up than going to jail. I was also disappointed with the final boss. The game makes you feel like it is a new threat, but the mastermind behind it is another long time Marvel veteran. Most Marvel fans will probably figure out who it is long before the game tells you. There is a return of another ‘friend’ in the second to last level. I won’t ruin it for you. I’ll just say that not only was this unexpected, but was also quite nice to see. I would have liked to see some better known heroes, but I would guess that they couldn’t be put in the game because the rights are owned by different companies. Also, the game never forgets to remind you that it is official movie merchandise every time you turn it on. Don’t get your hopes up. This game has absolutely nothing to do with the movies, other than a few pictures during the end credits. Many of the characters that die in the movies are in the game, so it can’t be considered a sequel or even the same continuity.

The graphics are borderline terrible. The developers were trying to go for a cartoon look, but I have yet to play a game that tries this and looks good doing it (no, it’s not cell-shaded; I really like that style). The environments are very bland and consist of only a few different colors. There is a horrendous amount of clipping problems. Even when just walking around, your character’s feet go into the ground and will completely disappear if going up stairs or hills. When fighting enemies near a cliff, it seems like blind luck if they fly off or not. There is also a ridiculous amount of invisible walls that impede your path. Most of these problems haven’t been in games for years (at least not all together) and it is incredibly disappointing to see them all here. The graphics during the cutscenes are equally disappointing, but the dialogue saves them. Most of these scenes are quite funny, even though they all consist of conversations between Spider-man, Nick Fury, and a computer. Much of the in game dialogue is equally entertaining, but can get repetitive. I recommend switching sidekicks regularly, even if only to hear different remarks during the levels. On a side note, sometime during a level, put the controller down and stop playing. The characters have some pretty funny things to say after a bit.

This is a very basic game that still remains fun throughout. Although the lack of a challenge may make it get boring, upgrading all your characters can be enough to drive the game forward. Kids that are Spider-man fans will love this game and there is enough that any adults that want to play with them will find some enjoyment. The short length and lack of different difficulty levels makes this easy to pass up for anyone who isn’t a Spidey fan.

Earth Defense Force 2017

Before I get into the review, I would like to send out a thank you to the month of January for having no good games come out. I am stuck reviewing games from last year that I had no interest in playing when they were first released. I just checked my release date list for upcoming games and nothing much is coming out for the next few months. At least this will give me a chance to catch up on games I may have missed.

Now for the game. Earth Defense Force 2017 accomplishes exactly what it set out to be. It didn’t want an engrossing story or deep gameplay. It is just a fun game that you can kick back and play. It is even better when playing co-op with a friend. That’s not to say that it doesn’t have it’s faults. Many gamers will be turned off by it’s simplicity, but it can supply some mindless fun.

The game is incredibly basic. The control scheme was overly simplified, to the point that I actually was frustrated with the game. The jump and roll are assigned to the same button and quite often you will perform the one you didn’t want to. Since you can shoot while jumping but not while rolling, this can be quite annoying. There is also no reload button. The only way to put in a new clip is to use up all your ammo and the game auto reloads for you. All the weapons in the game have unlimited ammo, so it doesn’t make a big difference. I just would have liked to be able to manually reload like you can in any other game. Since none of the face buttons are used (except for vehicle controls), I am not sure why they chose to set the game up this way. Speaking of vehicles, every one I have tried was a complete waste of time. None have a targeting reticule like you have on foot, so it is incredibly difficult to see where you are aiming. All of the vehicles have less armour than you do when on foot and they all move very sluggish.

There were a few things that I felt made the game feel very weak and hurt the experience. There is no penalty for collateral damage, which can be good and bad. In several of the levels, I did more damage to the city than the invading aliens. There is no penalty for destroying buildings or killing civilians. This isn’t exactly the behavior you would expect from an agency calling itself the Earth Defense Force. Also, you usually aren’t given any hints on how to defeat many of the boss enemies. Some of the hints your fellow soldiers do give you can be drowned out by the rest of the on screen action. There was one boss I recall that you aren’t even supposed to attack. You just need to kill the other enemies in the level and the mission ends. Since the game never told me this, I wasted a lot of time trying to shoot the boss and was getting frustrated because I couldn’t tell if I was doing any damage.


There are 53 levels, which makes it a rather long game. There were a couple of levels that I completed in less than thirty seconds, but the rest take a decent amount of time. Most of the environments are very repetitive. Nearly every mission takes place in a section of the city that looks like the last and there are very few unique structures. There are some different locations, like the beach, a canyon, or a cave. The enemies aren’t particularly varied, either. For the first ten levels, you only fight gigantic black ants. After that, a few robots are thrown in and later, giant spiders are added. Half way through the game, I was disappointed to find that the new enemy type was red ants.

One thing that I very much liked about the game was the way it handled different difficulty levels. The difficulty is selected before each mission and there are five to choose from. During each level, many enemies drop different items, such as armor upgrades and new weapons. Completing a level on a harder difficulty the first time around may be completely impossible, but after gathering several levels worth of upgrades, it can be much easier. The best weapons in the game can only be unlocked by playing on the top difficulties, so this game has actual rewards for stepping it up (unlike most games that say, “Here’s your shiny achievement points and…nothing else!”). You will end up with a very large list of weapons to choose from, but only two can be taken into a level. There were some cases where I had to restart a mission because I didn’t have the right weapon, which was frustrating.

The graphics are a mixed bag. Some of the textures are rather good, while others look terrible. The main character moves around like he is in River Dance; somehow keeping his upper body completely still. Dead enemies bounce around as if they are suddenly made of rubber. Any of the larger enemies look quite good and can be rather intimidating. The shear number of enemies that can appear on screen at once is impressive and is one of the games highlights. Not only is almost all of the dialogue horribly cheesy (although it is supposed to be), it is also extremely repetitive. At least five times in every level, someone will yell out the same order to conserve your ammunition. This is particularly dumb since you have unlimited ammo.

If you are the type of person that requires some depth to you games (even just a little bit) you may be bored by this title. If you like games that don’t require any thinking, this one supplies plenty of ‘if it moves, kill it’ fun. It would have recieved a higher score if the controls were laid out better. I don’t know if it was a full price game when it was first released, but now is available at a decent budget price. If Starship Troopers was your favorite movie of all time (all 6 of you), this may be exactly what you are looking for. I can’t even remember how many times after a mission briefing I yelled, “I just want to kill some bugs, sir!”

Richard Garriott’s Tabula Rasa

Tabula Rasa needs to be commended for trying to change up the massively multiplayer online mechanic that nearly every game in this genre follows. This game tries to be more action packed and, for the most part, it succeeds. It has it’s faults and glitches, but this has become commonplace for newly released MMOs.

The first thing that a player will notice is that the game is far more action oriented. It plays more closely to Mass Effect than the other games within it’s own genre. Instead of the typical ’swords and bows’ weaponry, this game focuses on different types of guns. In most MMOs, you can generally know right away if you can kill a certain enemy. In this game, with clever play, you are able to take down enemies that a less skillful player could only dream of. A good example of this is in one of the earlier caves. The enemies in there will disappear when you damage them a certain amount. When they reappear, they set off an explosion that kills most players in one shot. The best way to defeat them is to learn the layout of the cavern so that you can run backward every time they disappear. Fighting several of these enemies at one time can be very difficult. Most players will run in and try to take them on toe to toe but get killed quickly. I have seen skilled players the same level as these monsters take on five or more at one time and come out relatively unscathed.

The game can seem boring at first because every character starts as the same class and has the same weapons. The first few hours worth of battles consist of little more than looking at a group of enemies and holding down the left mouse button to fire your gun until all foes are dead. This may chase some gamers off because most MMOs are a blast straight from the beginning. The tutorial leaves out a few important points, such as the penalty for dying. I didn’t even know there was one until I died a few times in a row. My character became unable to fight even the easiest enemies and then I noticed a tiny icon in the corner of the screen that, once clicked on, told me that my abilities have been reduced by 60% for fifteen minutes. It would have been nice to have known about this ahead of time.


After you reach level five, you must make the decision as to which of two classes to choose: the soldier or the specialist. At level fifteen, these two classes are split again and the same happens again at level thirty. Don’t worry, I won’t make you do the math; that makes eight final classes to choose from. The soldier path is fairly self explanatory. This leads to classes that use big guns to kill as many guys in head to head fighting as possible. The specialist leads to the classes with the cooler abilities that are comparable to magic in other games, but these are usually more of support characters. The can hold their own, but soloing will be easier as a soldier. Some classes can only wear certain armour, while others have unique guns available to them. Each of the eight classes are well balanced and have very clear strengths and powers that make them a good choice.

The missions are set up very similarly to most other MMOs. There are bases where ally NPCs hang out and will have a specific icon over their head if they have a quest for you. All of the missions are interesting to read and don’t make you want to skip them. There were even a few I came across that required you to make an ethical choice on how to proceed and the end of the mission played out differently depending on your decision. These choices do not have a lasting impact on the game, but I still thought this was a really cool addition. If you are the type of person that doesn’t care about the story, you can skip to the end of the write up on a mission and just read the objectives without missing any vital information. There still is the occasional ‘collect 12 boar hides’ quest. They try to be clever by calling the boars ‘boargars’ and the hides ’skin samples’ but I don’t think anyone will fall for it. You can talk to any NPC in the game and even the unimportant ones have some interesting things to say. My favorite was the lady who believed the aliens that attacked Earth during the opening sequence were our punishment for reality TV.

There was one idea that I thought added a lot to the game, but can also lead to some frustration. Many of the NPC bases are under constant attack by the enemy aliens. Every once in a while, the force will be so overwhelming that all the players in the area must work together to defend the base. This leads to some of the most intense moments in the game because you are no longer fighting for experience or items but in defense of your base. If the enemies take control, all players lose access to that base (which includes all NPC’s, stores, and teleporters) and then players must unite to retake it. It is an awesome idea because it gives the players a purpose beyond the generic level grind or item hunting that typifies these games. The frustration arises if you accept a quest in a base, but the enemy takes over while you are off performing it. You won’t be able to turn in your quest until the base is retaken.


The graphics are a bit sub par for what we have come to expect. They aren’t bad, just somewhat bland. They are boring enough that they are the main reason for not giving this game a higher rating. The characters look really good, but the environments could have been much better. There aren’t many things that you will come across that will amaze you like in other games. This can be good because the game will work even if you don’t have a powerhouse machine, but high end computer owners will be dissapointed. There are also occasional glitches that hurt the experience. Occasionally an enemy will not go into his death animation and will remain standing once killed. This can be annoying because you may be still shooting at an enemy that is dead when you need to be focusing on the others that are still alive. Also, several players have told me about missions that are broken and cannot be completed. Since MMOs are typically updated once a week, there is a chance that these problems could be fixed even before you read this.

So far, I have played a couple of characters but haven’t gotten any above level fifteen. I haven’t played enough of the game to get into the player vs player component. You can join a clan of players (just like a guild or kinship in other games) which can declare war on other clans, but I haven’t seen this in practice to know how well it works out. I also have not met any players that have hit the level cap of fifty, so I don’t know anything about the end game content. So far, I have enjoyed my time with Tabula Rasa, but will continue to update the review if I come across anything that I feel needs to be added.

For those that don’t know who Richard Garriott is or why his name is on the game, he is the guy behind the original Ultima series. There really isn’t any connection from this game to that series, in story or gameplay. The only reason I can think of for having his name in the title is to get old school gamers to buy the game. Sure, it’s a little shameless, but whatever works for them.

It is great to see someone trying something different in this genre. It isn’t perfect, but sometimes being original can overshadow that. If you are set on the World of Warcraft design (damn, I almost made it through the entire review without mentioning WoW) but want some new worlds to explore, Lord of the Rings Online may be more up your alley. Otherwise, if you want something a little more action packed where the battles don’t consist of pressing the same combination of number keys every time, this may be your ticket.

MX vs ATV Untamed

Games that try to contain elements of both simulation and arcade usually don’t succeed at either. MX vs ATV is no exception. It doesn’t help that the two are combined in ways that they never should have been. Taking off from a jump has a very arcade feel because you can get ridiculous air. Landing has a very simulation feel because you will crash horribly after falling from the aforementioned ridiculous air.

If you have played any of the earlier games in the series (including the very first one from about ten years ago), you can stop reading now because you know exactly what to expect. Absolutely nothing about most of the game has been improved. The same things you liked about the rest of the series is unchanged. The races are extreme and action packed. The same things that were frustrating and needed to be fixed still remain. The computer racers have a tendency to crash and actually appear a good 50 feet in front of you.

This brings up my biggest problem with the game and made me hate playing it. Crashing has no lasting detrimental effect on the race. Most of the time, you can crash and barely lose any time because the game respawns your vehicle so fast and many times further up the track. This can be good because the action never really slows down. The problem arises because the same applies to the computer racers and they crash all the time. Countless times during a race, I was neck and neck with a computer racer and he would crash. I would get excited because I thought I was going to gain a position. Then my hopes would be shot when I saw the opponent that crashed appear way in front of me and I ended up a couple of seconds behind him. This led to many frustrating races.

In an effort to remain family friendly, the game will automatically respawn your vehicle if it thinks you are going to drive into the crowd. Sometimes the crowd is so close to the track in some of the outdoor races that you can get respawned even though you only drifted off the track by a foot or two. This is a dumb problem to run into because it could have been fixed by simply not putting the crowd so close. This just added to the thrown together feel of the game.

The difficulty and computer’s skill is also horribly scaled. You have the option to choose the difficulty before each race. Most of the races I can win by insane margins on the first two difficulties (so much so that I entertained myself by driving across the finish line in reverse), but I still regularly get dead last on any super cross stadium event on the easiest setting. The computer opponents don’t maintain the same skill during a whole race either. During some segments, they will race so well that you will have no chance at catching up with them. Then suddenly, they will decide that they must slam on their brakes to make a wide turn that you don’t even have to let off the gas for. There were also times when they would slow down on straight sections for no reason. This made my close wins feel more like luck than skill.


This game does add some new events that allows you to race as monster trucks, stadium trucks, or dune buggies. I personally very much enjoyed these events, I think because they remove the ability to crash since you can’t fall off of these vehicles like the bikes or ATVs. Actually, the monster truck events are more fun than Monster Jam, which is sad since that game is devoted entirely to monster truck racing. Unfortunately there aren’t very many of these events since they are more of a bonus gimmick than a main gameplay feature. Oh, and here’s a random fact. Apparently monster trucks have better acceleration than any other vehicle in the game. Talk about realism.

The physics are way too random to be relied upon. Most of the time, if you hit a box on the side of the track, the box will go flying but your vehicle will stay on it’s path. Every once in a while, those same boxes will stay stationary and throw your vehicle into the air which would cause you to crash. There was one race I recall where I took a turn way too wide and ended up riding the guard rail around the corner. When I hit the same rail in the same spot at about the same speed on the next lap, it was completely destroyed and I went flying off the cliff on the other side. During the start of a race with a bunch of other racers, you will bounce around between them with almost no control and it looks terribly unrealistic. It seems like they are using the same physics engine that the series has been using for a while. This was fine a few years ago, but doesn’t stand up today.

While MotorStorm on PS3 seemed determined to show us what the future of off road racing games could look like, MX vs ATV seems content to remind us what they used to look like. Aside from some better up close textures, nothing is improved from the last game. The flyover of the track before the event looks terrible. The ground is blotchy and unrealistic. The trees stand out and don’t look like they belong in the environment. The vehicles look good, but don’t begin to compare to other games. Tire tracks in the mud are either real looking or simply solid lines on the ground, seemingly at random. When you hit any kind of large bump, your tire will go toward the wheel well and become part of the fender for a moment until it falls back into place. When crashing, your body will almost always go right through your bike or ATV. These types of clipping problems really don’t have a place in next gen games.

The game can be fun at times, but it is the same exact fun as the last game in nearly every way. If you love the series and haven’t played the last couple of games, this could be worth checking out to see what has been added. Otherwise, there are too many problems that have remained in the series for far too long for me to recommend this game. If you need some off road action, MX vs ATV Unleashed (the last game in the series) or Motorstorm can be picked up for a much better price by now.

 
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