Mario Kart Wii
The Mario Kart formula hasn’t really changed much since it started on the Super Nintendo, but there hasn’t really been any reason for it to. It’s still the best of the not-so-serious racing games out there. Races often come down to blind luck, but it is still fun.
The controls are a simple as can be. Even though it comes with the steering wheel attachment, the game doesn’t cost anymore than normal; more proof that Nintendo really cares about it’s gamers. Turning the wheel to steer is incredibly responsive. The game can actually be played using only two buttons. The 2 button accelerates and any direction arrow uses the items gathered around the track. There are more complicated controls once a player gets good at the game; the different direction buttons do different things with each item. For example, if you get a green shell, Up shoots the shell forward, down shoots it behind, and holding either left or right keeps it stuck to the back of your cart and protects you from many of the other racers attacks. There are also two controls modes: automatic and manual. This would imply shifting gears, but that isn’t the case. Automatic will allow your car to power slide around turns on it’s own when you turn the wheel enough. Manual requires you to press the B button, which makes the car hop into the slide. The advantage to manual is that if you power slide long enough, you get a mini-boost out of the turn whereas automatic doesn’t have this option.
While the vehicles control great, that doesn’t mean the races play out based on your skill at driving. Many races are won more by luck than ability, especially since one of the attacks the enemy can get will blow up the person in first place and can’t be defended against. This means if you are winning, there are eleven other racers that have a chance to blow you up anytime they cross the item boxes scattered all over the track. There was one particular race that I was in first the whole time until the last turn. Once I got there, I got hit by three attacks, one right after the other, without any warning. I ended up in eleventh place and this blew the whole tournament for me.
Each racer has their own strengths and weaknesses that make big differences in how you race with them. There are the expected ones like Mario, Luigi, Princess Peach, Toad, and the always under appreciated Koopa Troopa. All of the characters come from Mario games or spin-offs but I would have liked to see some other popular Nintendo characters, such as Link from Zelda or Samus from Metriod. The game starts with thirteen different characters to choose from with more being unlocked. You can also unlock the ability to race as your Mii. I didn’t like the fact that the game doesn’t tell you what you have to do in order to unlock characters and I had to search the internet to find out how.
My absolute favorite thing about the game is how winning is figured. The tournaments consist of four races and points are given depending on what place you finish in. The person with the most points at the end wins. This means it is still possible to win the tournament even if you never win a race. I don’t know why the more realistic racing simulations make you get first every time if a cartoon racing game can have such a great way to handle tournaments. There are eight different tournaments to choose from which gives us a total of thirty two tracks. The first sixteen are new for this game while the last sixteen are from past games, making up a ‘best of Mario Kart’ list. I would have prefered if there were a few more from the first SNES game since that is where the series got it’s start. There are only two tracks from that version. All the tracks are varied and there wasn’t one that I didn’t like or was too confusing.
Battle mode isn’t nearly as fun as I remember from the SNES version. The battles take place on an arena track and the goal is to get to the item boxes to gather weapons and attack the other team. Whoever gets the most hits on the other team wins. It’s a good idea in theory, but that tracks are so large that much of the time is spent trying to hunt down the other team. Since there are no battle tournaments and no rewards or unlocks for this mode, it almost seemed pointless after a while.
The online mode is cool, but doesn’t stand up to the options in most Xbox 360 games. Opponents are randomly selected based on their user ranking that starts at five thousand and goes up or down depending on race performance. I did like having the ability to play split screen with a friend while racing online against others. There are also tournaments that are started by Nintendo from time to time. I haven’t joined one yet since there have only been two since the game came out and none since I started playing. Due to a lack of voice chat, I wondered if I was actually racing real people at all from time to time.
I expected more from the graphics. I know that it’s basic graphics are supposed to be part of it’s charm, but many things looked rather bland. The smoke and sparks are dull and the explosions don’t look good at all. Most people won’t mind because this is what was expected, but after playing other Wii games like Resident Evil 4 and The Legend of Zelda, I thought that Mario Kart could have looked much better.
Writing a review on the game almost seems pointless since everyone will buy the game because Mario is on the cover, but the game does live up to it’s namesake. It could have been better, but it’s still one of the best racing games on the Wii. Also, don’t forget that this is one of those games that your friends will expect you to have when they come over to check out the system.























